Windows Port: Reduce CPU usage while the emulator is idle.Īuthor: rogerman | Date: sobota, 3 marca 2018 00:59:37. (Related to commit 8fb0d6d.)Īuthor: rogerman | Date: niedziela, 4 marca 2018 05:41:23 Windows Port: Optimize input handling, reducing CPU usage when the emulator is idle.(Related to commit f8bbbec.)Īuthor: rogerman | Date: poniedziałek, 5 marca 2018 02:17:26 OpenGL Renderer: Fix one more possible crash that may occur if the 3D framebuffer is read before the 3D renderer has a chance to render at least once.Windows Port: Related to commit 8d011f8 - check the flag first to try to avoid the more expensive system calls.Īuthor: rogerman | Date: poniedziałek, 5 marca 2018 02:20:21.Instead, provide a better description of the effects caused by these options as experienced by the end-user.Īuthor: rogerman | Date: poniedziałek, 5 marca 2018 02:39:27 Windows Port: In Sound Settings, under the Interpolation menu, remove the obsolete performance notes, as these options do not actually affect performance.If you have any questions, don't hesitate to ask either myself or someone else would be more than willing to help.Call of Duty 4: Modern Warfare (Activision Publishing, Inc., Nov 05, 2007) Revision 6081Īuthor: rogerman | Date: poniedziałek, 5 marca 2018 21:06:10 Hopefully this guide helped you it helped me atleast. If you're having FPS issues, you probably don't need to worry about the two getting out of sync. VSync attempts to make sure that your CPU is running at the speed of your monitor's refresh rate. Click 'Config', mouse over 'Display Method' and verify that 'VSync' is turned off. No luck? Well, first let's make sure VSync is OFF. See a difference? You might need to go back to the 3D Settings and change the rasterizer until you find the one that works best on your graphics card. Load up a ROM of your choice and do a bit of playtesting. Please note that in some areas of certain games you may need to re-enable Fog. Disable, 'Unrealistically High-Precision Color Interpretation', 'Enable Edge Marking', 'Enable Fog' and 'Enable Line Hack'. Go ahead and close that window click 'Config' again, and this time click '3D Settings'. This will help a lot with FPS issues.Īlmost finished, just one last bit. This should have opened a nice popup window on the right side of this, check the 'General' section and make sure that 'Enable Advanced Bus-Level Timing' is disabled (not checked).Ī little bit below this, you'll see a section that says 'CPU Emulation Mode' turn on (check) the 'Use Dynamic Recompiler' and leave the box at 100. Now we're getting somewhere mouse over the 'Config' and then click 'Emulation Settings' There are also other options in the 'View' menu - such as screen split - that you might want to play with, but it's up to you. This isn't required, but it'll show you what your FPS is, so you'll see the difference. Now, run the DeSmuME_0.9.9_x86.exe you should have a screen like this:Ĭlick 'View', mouse over 'HUD' and check 'Display FPS'. This will take you to a page of from here there is a download link which one *should* be able to find without issue.Īfter you download this, extract it wherever, casual stuff. You're going to want a clean install of version 0.9.9, which can be found here. Now, the following guide will explain - in depth - how to maximize the efficiency of the DeSmuME NDS emulator. If you know your way around the settings already, the tl dr is, go to emulation settings, turn the dynamic recompiler on 100. With version 0.9.9, these issues are fixed due to a wonderful new feature, known as the dynamic recompiler. It has come to a numerous amount of people (including myself) that DeSmuME is slow and laggy with games like Pokemon 4th gen or HG/SS. Good afternoon, trainers and hackers alike.
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