![]() ![]() 11) Loot Progression and Gamestaging Improvements.Improvements to quest tier completion reward and trader to trader quest. ![]() ![]() Improvements made to quest progression.Trader goods offered tweaked to better match gamestage progression.Many weapons reskinned to apocalyptic art style.Lever Action Rifle Tier between Bolt and Sniper.Pipe weapons craftable from backpack without need for schematic.Wasteland will have a greater gamestage boost creating even tougher enemies and even better loot.Snow and Desert will have gamestage boost creating tougher enemies and better loot.Stealth still works but zombie senses are heightened so stealth play is much more challenging.When turned on Zombies can sense the player from much farther away and stay focused on the optimal path to where the player is.Basemap renders faster and terrain size is in smaller chunks for quicker updates.Quality setting effects basemap distance and mesh density.Changes to the world and player built forts are represented in distant terrain.Simplified upgrade path: Frame/Particle Board -> Wood -> Stone -> Concrete -> Steel.Blocks from the shape menu are placed as particle board blocks that function the same as frame blocks.Shapes are shown as shaded drawings of blocks.Expanded Seat allows 1 passenger on Minibike and Motorcycle and 2 extra passengers for 4x4.Tinting mask will allow vehicles to have color details added to differentiate vehicle owners better.Multilayered for sewer systems below groundlevel buildings and the ability for ends of one tile to match up with those of an adjacent tile so that everything generates looking consistent and aligned. City tile system randomly places city buildings into tiles so that they are aligned well with each other and city streets.Biome selectors and city selectors to allow users to control the density of these map features.Additional controls in the map generation interface to give players more options for terrain generation such sliders to determine mountainous vs flat (for example).There will be a stable of different land features for the game to choose from. New stamp tech that will allow artist created features such as mountains, hills, rivers, etc.TFP will be working with Unity devs directly.The information below has been taken from the official 7 Days to Die dev diary. ![]()
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